I saw an artwork of Anubis on Google Images that portrayed him having 2 pairs of upper limbs. I really liked the idea (this was before I started work on the Hindu gods, who coincidentally have multiple pairs of upper limbs as a common design motif) and decided to incorporate that into Mythosphere's version of the character.
More information about the character:
Role – Carry
Skill 1 – Gatekeeper’s Grave
Anubis casts a spell that accesses the enemy hero. If the level of the selected enemy hero is divisible by the level of this skill, the enemy is dealt with heavy damage.
Skill 2 – Cry of the Dead
Whenever a friendly ally or enemy hero dies near Anubis, his stats increase.
Skill 3 – Throne Ascension
Anubis casts a magical veil that encapsulates his body, giving him temporary magic immunity.
Ultimate Skill – Underworld Ticket
If the selected enemy hero’s HP is below a certain percentage, Anubis immediately executes him or her. The enemy hero’s respawn time is increased.
And that's all folks. All 18 characters from the 1st version of Mythosphere has been designed. I'm referring to it as the "1st version" because I have since made some amendments to the Game Design Document, replacing the popular gods among my students with other candidates for the next batch of students to pick from. I'm not sure if I will design any of these new batch of gods as I aim to focus on Inktober and then on polishing up my 3D sculpting and texturing skills in the upcoming weeks.
Till next time.