In Mythosphere, the gods and deities are divided into 2 factions - LUCENT and NEBULA. The LUCENT, consisting of the Greek, Chinese and Japanese gods, are warriors of light and generally have a more heroic look. The NEBULA, consisting of the Norse, Indian and Egyptian gods, are practitioner of dark magic and generally look more sinister.
This is not to say that there are no "black sheeps" within each faction. Poseidon is one such example. While not totally evil like his brother Hades, Poseidon does have a dark side to his character; He craves for the power and status of Zeus and hope to one day rule over Mount Olympus. More information about this character: Poseidon Role – Pusher / Jungler Skill 1 – Mind Cleanse Poseidon shoots a jet of water that deals damage to the enemy. If the enemy is killed by this skill, the enemy is revived to full HP and becomes a controllable ally to Poseidon. Skill 2 – Power of the Sea Poseidon releases an aura, affecting friendly allies in an AoE around him. Units under the effect of this aura has increased movement speed and HP regeneration. Skill 3 – Healing Wave Poseidon casts a wave of water energy that heals friendly allies around him. Ultimate Skill – Atlantis Beckons Poseidon summons his entire army from Atlantis, calling forth Seahorse knights to charge upon the area in front of him. These knights damage any enemy or enemy structure in their path.
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One of the reasons for the massive popularity of Overwatch is its appealing cast of characters. Just by looking at the concept art, you could tell the personality of each individual hero. With this assignment, I hope to achieve the same level of storytelling through just the concept art alone.
The Athena I envisioned is someone young and spunky, sort of in the same vein as Tracer from Overwatch. She possesses immense power and potential, perhaps even more powerful than her father in the future, and she certainly knows it. Thus the confident and upright pose of the character. Being the "princess" of Olympus, I designed her to be more lady-like than her usual depiction. Here, she's holding a sword instead of her standard spears as I was tired of drawing spears. Athena Role – Carry Skill 1 – Owl of Athena Athena summons the spirit of her trusty owl companion. The spirit owl can fly over impassable terrain (forest, cliffs, etc) to scout. The spirit owl will disappear after a certain duration. Skill 2 – Thrill of the Fight With this passive ability, everytime Athena slays an enemy hero, she gains more HP and strength. Skill 3 – Fight or Flight Athena gains a temporary boost in movement speed. This buff wears out after 4 seconds or when Athena attacks an enemy. Ultimate Skill – Avatar Athena receives the blessing of the Olympus pantheon. She gains a high amount of strength from Heracles, movement speed from Hermes and HP from Apollo. This buff wears out after a certain duration. For one of the project modules in DigiPen, we were tasked to come out with a line of characters and villains for an animation production. The professors had come up with a wacky stories involving Japanese mythological beings and American folklore characters. We were then given the optional to select one character out of the massive cast to design. Last year, I was put in charge of a 2D module. For the final assignment, I wanted to stretch the students and challenge them to do something for a made-believe game. I recalled the fun (this is subjective and probably a retrospective emotion attached to that experience) I had designing those characters for my DigiPen project. I decided to incorporate elements of that into this assignment for my students. Due to the short time span to plan for it, I decided to "borrow" from existing mythology from various culture. What resulted was Mythosphere, a MOBA game which pits the likes of Zeus against Amaterasu. Here's a repost of some of the students' artworks: Having already decided on the cast of characters and created a simple Game Design Document for the student, I decided to attempt to design these characters as well. One requirement I gave to them was that they have to follow the Overwatch concept art art style. Similarly, I will follow that style as well. In the following days to come, I will be posting all the characters I have designed for this "game". Enjoy! Zeus was the first character I designed for this "game". I decided to go with a less armored design as he is the god of gods and he doesn't need any additional clothing to protect him. He is in his old-man form (as with most classic depictions of this god) but spots a muscular form. His role is that of the initiator and I wanted to emulate a Reinhart-esque silhouette to the design. Here's more information about him in the game:
Role – Initiator Skill 1 – Gust of Wind Zeus exhales a massive gust of wind, damaging and knocking back enemies standing within a radius in front of him. Skill 2 – Lightning Charge Zeus strikes himself with lightning, increasing his health and attack speed. However, it attracts all enemies around him to attack him. Skill 3 – Frost Protection With his control over the elements, Zeus passively gains more armour. Enemies that attack Zeus will get a reduction in attack speed. Ultimate Skill – Wrath of Olympus Zeus summons forth a succession of lightning from the heavens that affects a large AoE anywhere on the map. Enemies hit by the lightning take damage and is stunned. |
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