A few weeks ago I completed Modern Warfare 2 (Yes, 2. I'm so far behind on the latest games) and I was pretty impressed with the graphical quality of a 4-year old game. I was inspired to model a military vehicle and was contemplating between the good ol' 5-tonner (soldier transporting vehicle used by the Singapore Armed Forces) or the Class 30. In the end, I selected the Class 30 as it was a more unique vehicle and it was related to my vocation, field engineers.
The Class 30 is a mobile trackway vehicle that lays down vehicle tracks on terrain that are unsuitable for vehicle movement (like soft, muddy ground). As field engineers, our role is to 'unroll' the gigantic trackway that is coiled up at the back of the vehicle. It is one of the most dreaded task to befall a section during a military exercise as it is labour intensive and the entire operation of unrolling and keeping the track can take between 45 minutes to an hour.
I opted not to use Zbrush for this model, partially because I'm feeling a little lazy. However, most of the hard edged details could be easily achieved using nDo. This is also the first time I tried using Marmoset to render, and I find that it's a pretty powerful tool.