I have been meaning to improve my ZBrush skills in preparation of possibly teaching the subject next year. If you follow my art, you will know that I dabble my feet into 3D once in a while. During my days in DigiPen, we were taught 3DS Max and ZBrush. I really want to improve my digital sculpting skills and eventually move on to high level texturing via Substance Painter.
Last month, I enrolled myself into the Justin Goby Fields' Schoolism Introduction to ZBrush course. However, due to the ongoing Inktober event, I didn't really have time to invest all my time into the assignments. In this post I will share with you what I've done for the first assignment. The assignment is to sculpt 5 busts. I tried to be a little ambitious and added colors and lighting to better present the final image. I also purposefully selected subjects that were different from one another. Some of them turned out pretty bad while others were fine. Stay tuned for more diary entries of my assignment progress.
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Through my experience working on Mekazoo, I learned that level paintovers are an excellent way of communicating my ideas as an art director to the rest of the team. In the following Breakfast Art video, I go into detail of my process. I'm actually going to build a game level based on this paintover using Construct 2, so stay tuned!
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