The main project I embarked on last year during the lockdown was this 3D food truck scene that's based on a concept art by Olga Permiakova. While I have attempted handpainted models before, this is the first time I am trying out on a scene of such a scale. Initially I wanted to use this opportunity to try out modeling and texturing in Blender, but I decided to go back to 3DS Max as there were too much new information to absorb. I will make it an effort to use Blender next time!
Food Truck by jasonwang7 on Sketchfab
Some additional renders of the scene
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It's been awhile but I have been working on the Schoolism assignment. As it turns out, I kinda misinterpreted the previous assignment and went off course. Regardless, I will be taking whatever I learned from the lesson and using that knowledge to apply to whatever I intend to do moving forward. Here's my second "assignment" where I include Substance Painter into the workflow.
"Fire Boi" started as a recap exercise for myself before I started training the kids for WorldSkills. However due to other work matters, external projects, other personal art projects and of course my personal life, I was only able to work on this intermittently. Well, I'm glad to finally call this done for now (don't intend to rig this unfortunately).
Moving forward, I will be focusing more on polishing up on my ZBrush skills and learning more about Substance Painter in preparation of the next WorldSkills. Thus there will be less "big-scaled" 3D projects like this one and more small practice assignments. The concept art of this model is from Tooth Wu. Do check out the rest of his amazing artwork. It's been a while, but here's a new tutorial on texturing a realistic human head.
It's the start of the school holidays, so I have a little bit more time on my hands. Tell me if there's a particular topic you want me to cover. |
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