The following batch of artworks were created for educational purposes. This illustration and animated video was created for a demo for the Illustration & Motion Comics class. The characters and environment were designed by another group of students for a different project. This character was designed for an Illustrator demo. It had been awhile since I used Illustrator prior to this. Quite impressed with the new features! Not Your Playground was a fake game premise I cooked up for my students to animate for their Game Animation assignment. It was supposed to be a 2D fighting game where characters representing different music genres battle it out. Also created a crossover fanart for fun (since it fit the theme and style of this game): Listen to the curated playlist here:
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Step-by-step character creation guide for my students with videos. I also made an environment concept to accompany the character. Here are some notes and drawings I made to supplement my drawing lessons during my previous job. Due to home-based learning because of COVID-19, I relied on digital tools to teach traditional drawing.
Hey guys, its been a while! As 2020 is about to come to an end, I will be doing a series of posts here to wrap up on the year. And what a crazy year it has been. I think the COVID-19 pandemic will be on everyone's minds when they think about 2020, but this year was so much more for me. This year, I moved two times, changed my job, bought a car and my second child was born 11 days ago. I was constantly fighting fires both during my work (I switched to another school, so yeah, more or less same same but different) and at home. But I see it as a good form of challenge. I think most people have a pessimistic view on COVID-19. Don't get me wrong, I can see why. I do miss the travelling and the social gatherings. And I can sympathize with people who lost their livelihoods during this period; My dad did too. But I think it forced us to rethink the way we work and play. It also accelerated the adoption of digital tools in our lives. For my drawing lessons, I brought my lecture and demo content online onto my YouTube channel. I was initially apprehensive about showing my face to the world (my previous tutorials only included audio narrations over the screen captures) but I had to do so because I think it will bring across a stronger personal touch. Keep in mind that the students viewing these videos started their first day of school at home and have thus never met me in person. You can view the first video of the series here: You can also check out the rest of the playlist here.
I think this experiment paid off. My students feedback that they liked the format as they could consume the content at their own pace. They could also refer back to the videos if they encountered any difficulties with their assignments. Moving forward, I will like to incorporate this mode of lesson delivery in future classes and continue with this workflow beyond the pandemic. This started as an Ipad sketch which evolved into an in-class demo on how to color character designs. The following is a step-by-step breakdown of the process:
Through my experience working on Mekazoo, I learned that level paintovers are an excellent way of communicating my ideas as an art director to the rest of the team. In the following Breakfast Art video, I go into detail of my process. I'm actually going to build a game level based on this paintover using Construct 2, so stay tuned!
When it comes to digital painting, I primarily use 2 different techniques. In the above sketch, I started with a line drawing before filling in the tonal values. Watch the YouTube video below to see how I do it. Character design tutorial for the "Breakfast Art" series. Sketches of characters based off the "Samurai" theme. Tell me which design you like and I will use that for the character color tutorial next week! |
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