How do you transform a folklore hero into a villain? For Rama, this was the main design problem I had to tackle. I settled on a slender, sorta Illidan-esque frame for the final design. Chronologically speaking Rama was the last god I designed, so I tried to put in everything that I've learned in this yearlong process into this character.
More information about the character:
Role – Carry
Skill 1 – Gilgamesh’s Will
Rama can change between melee and ranged attack at will.
Skill 2 – Godly intimidation
Rama’s aura reduces the enemies’ attack and movement speed whenever they are near him.
Skill 3 – King’s Crown
Rama’s passive enables him to receive more gold per kill as compared to other heroes.
Ultimate Skill – Calling of Vishnu
Rama splits into 3 different avatars of Vishnu – Rama, Krishna and Buddha. Each of them is a controllable unit and they possess different abilities and roles.