How do you transform a folklore hero into a villain? For Rama, this was the main design problem I had to tackle. I settled on a slender, sorta Illidan-esque frame for the final design. Chronologically speaking Rama was the last god I designed, so I tried to put in everything that I've learned in this yearlong process into this character.
More information about the character: Rama Role – Carry Skill 1 – Gilgamesh’s Will Rama can change between melee and ranged attack at will. Skill 2 – Godly intimidation Rama’s aura reduces the enemies’ attack and movement speed whenever they are near him. Skill 3 – King’s Crown Rama’s passive enables him to receive more gold per kill as compared to other heroes. Ultimate Skill – Calling of Vishnu Rama splits into 3 different avatars of Vishnu – Rama, Krishna and Buddha. Each of them is a controllable unit and they possess different abilities and roles.
2 Comments
Zee
29/5/2019 11:00:49 pm
Great work! What made you choose Rama and not Krishna? So many artists choose Krishna, so it's great to see concept art of Rama.
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