As with the other anthropomorphic gods like Fenrir, it was difficult to come out with unique reimaginations of Ganesha. The requirements of having an elephant head plus his role of an initiator means that he has to have a certain amount of bulk to his frame. I tried going for a dual upper limb set-up, theoretically making it easier for a 3D modeller and rigger to create the 3D asset. However, I really liked the multi upper limb silhouette as it sets him apart from the other gods in the game.
More information about the character: Ganesha Role – Initiator Skill 1 – Battle Fury Ganesha’s passive Battle Fury enables him to damage all enemies within an AoE with each attack. Skill 2 – For the Herd Ganesha will charge towards the selected area on the map in the shortest route possible, traversing over otherwise impassable terrain. Which charging, Ganesha is immune to magic. Skill 3 – Hammer to Fall Ganesha slams his hammer onto a single enemy. The enemy receives damage and is stunned. Ultimate Skill – Samsara Ganesha’s HP, Mana, spell and item cooldowns and physical position are reversed to what/where they were 5 seconds ago.
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