One of the reasons for the massive popularity of Overwatch is its appealing cast of characters. Just by looking at the concept art, you could tell the personality of each individual hero. With this assignment, I hope to achieve the same level of storytelling through just the concept art alone.
The Athena I envisioned is someone young and spunky, sort of in the same vein as Tracer from Overwatch. She possesses immense power and potential, perhaps even more powerful than her father in the future, and she certainly knows it. Thus the confident and upright pose of the character. Being the "princess" of Olympus, I designed her to be more lady-like than her usual depiction. Here, she's holding a sword instead of her standard spears as I was tired of drawing spears. Athena Role – Carry Skill 1 – Owl of Athena Athena summons the spirit of her trusty owl companion. The spirit owl can fly over impassable terrain (forest, cliffs, etc) to scout. The spirit owl will disappear after a certain duration. Skill 2 – Thrill of the Fight With this passive ability, everytime Athena slays an enemy hero, she gains more HP and strength. Skill 3 – Fight or Flight Athena gains a temporary boost in movement speed. This buff wears out after 4 seconds or when Athena attacks an enemy. Ultimate Skill – Avatar Athena receives the blessing of the Olympus pantheon. She gains a high amount of strength from Heracles, movement speed from Hermes and HP from Apollo. This buff wears out after a certain duration.
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