This started as an Ipad sketch which evolved into an in-class demo on how to color character designs. The following is a step-by-step breakdown of the process:
Through my experience working on Mekazoo, I learned that level paintovers are an excellent way of communicating my ideas as an art director to the rest of the team. In the following Breakfast Art video, I go into detail of my process.
I'm actually going to build a game level based on this paintover using Construct 2, so stay tuned!
When it comes to digital painting, I primarily use 2 different techniques. In the above sketch, I started with a line drawing before filling in the tonal values. Watch the YouTube video below to see how I do it.
Character design tutorial for the "Breakfast Art" series. Sketches of characters based off the "Samurai" theme. Tell me which design you like and I will use that for the character color tutorial next week!