It's been a while, but here's a new tutorial on texturing a realistic human head.
It's the start of the school holidays, so I have a little bit more time on my hands. Tell me if there's a particular topic you want me to cover.
I have left my job at The Good Mood Creators at the start of 2017 and have been working on bolstering my 3D portfolio. I'm focusing on generating more realistic assets.
Here's a 3D character game model that I've been working on this past week. The character is based on a concept art by Aleksey Bayura. It was sculpted in ZBrush, retopologized in Topogun, textured in ZBrush and Photoshop and rendered with Marmoset Toolbag 3.