It's been awhile but I have been working on the Schoolism assignment. As it turns out, I kinda misinterpreted the previous assignment and went off course. Regardless, I will be taking whatever I learned from the lesson and using that knowledge to apply to whatever I intend to do moving forward. Here's my second "assignment" where I include Substance Painter into the workflow.
I have been meaning to improve my ZBrush skills in preparation of possibly teaching the subject next year. If you follow my art, you will know that I dabble my feet into 3D once in a while. During my days in DigiPen, we were taught 3DS Max and ZBrush. I really want to improve my digital sculpting skills and eventually move on to high level texturing via Substance Painter.
Last month, I enrolled myself into the Justin Goby Fields' Schoolism Introduction to ZBrush course. However, due to the ongoing Inktober event, I didn't really have time to invest all my time into the assignments. In this post I will share with you what I've done for the first assignment.
The assignment is to sculpt 5 busts. I tried to be a little ambitious and added colors and lighting to better present the final image. I also purposefully selected subjects that were different from one another. Some of them turned out pretty bad while others were fine. Stay tuned for more diary entries of my assignment progress.
"Fire Boi" started as a recap exercise for myself before I started training the kids for WorldSkills. However due to other work matters, external projects, other personal art projects and of course my personal life, I was only able to work on this intermittently. Well, I'm glad to finally call this done for now (don't intend to rig this unfortunately).
Moving forward, I will be focusing more on polishing up on my ZBrush skills and learning more about Substance Painter in preparation of the next WorldSkills. Thus there will be less "big-scaled" 3D projects like this one and more small practice assignments.
The concept art of this model is from Tooth Wu. Do check out the rest of his amazing artwork.
It's been a while, but here's a new tutorial on texturing a realistic human head.
It's the start of the school holidays, so I have a little bit more time on my hands. Tell me if there's a particular topic you want me to cover.
I have left my job at The Good Mood Creators at the start of 2017 and have been working on bolstering my 3D portfolio. I'm focusing on generating more realistic assets.
Here's a 3D character game model that I've been working on this past week. The character is based on a concept art by Aleksey Bayura. It was sculpted in ZBrush, retopologized in Topogun, textured in ZBrush and Photoshop and rendered with Marmoset Toolbag 3.