I experimented with a more demonic variant (2nd thumbnail) of Nezha but that didn't quite work out. In the end, I went with the safe, classical interpretation of this deity. I wanted him to have a serious demeanor; he is tired of people seeing him as a child. His elegant pose represents the grace and fluidity of his fighting style.
More information about the character: Nezha Role – Jungler Skill 1 – Battle Fury When activated, Nezha goes into a rage. His attack speed increases everytime he lands an attack on an enemy. This buff lasts for a certain duration. Skill 2 – Jade Bash Nezha’s passive skill Jade Bash gives him an increased chance of stunning the enemy he is attacking by 1 second. Skill 3 – Fiery Path Nezha releases a path of fire from his Wind Flame Wheels, igniting the area behind him as he traverses for a certain duration. Ultimate Skill – Fire Spin Nezha tosses his universe ring onto an enemy. The ring binds and stuns the enemy, causing the enemy to take repeated burn damage.
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"Fire Boi" started as a recap exercise for myself before I started training the kids for WorldSkills. However due to other work matters, external projects, other personal art projects and of course my personal life, I was only able to work on this intermittently. Well, I'm glad to finally call this done for now (don't intend to rig this unfortunately).
Moving forward, I will be focusing more on polishing up on my ZBrush skills and learning more about Substance Painter in preparation of the next WorldSkills. Thus there will be less "big-scaled" 3D projects like this one and more small practice assignments. The concept art of this model is from Tooth Wu. Do check out the rest of his amazing artwork. I have designed Erlang Shen before. In that attempt, I went with a more feminine streamlined silhouette. The Erlang Shen in Mythosphere holds the carry role and as such I wanted a more heroic and slightly muscular frame. I had a lot of fun designing Freya's pet cat, so I was determined to include Erlang's loyal sidekick Tian Gou in the design.
The final design dons a spectacular golden armor, a symbol of his strength and sense of justice. That same armor design can be found on Tian Gou, who enters battle along side with the general. I chose to represent his 3rd eye in the form of a floating yellow gemstone, held in place by the dragon shoulder pads. More information about the character: Erlang Shen Role – Carry Skill 1 – Heavenly Sidekick Er Lang Shen summons his best friend, Tian Gou, a guard dog. Tian Gou is a controllable unit and can attack enemy and enemy structures. Players can even equip the sidekick with weapons and items. Skill 2 – Soul Switch Er Lang Shen channels the spell for a certain duration. After which, he switches position with Tian Gou. However, the weapon and items equipped between the two characters do not switch. Skill 3 – The Third Eye Er Lang Shen opens his third eye for a certain duration. During this time, he can see a wider area in front of him. This ability also allows him to see hidden units and objects. Ultimate Skill – Metamorphosis Er Lang Shen fuses with Tian Gou, combining the values of their weapons, items and stat values. This unnatural fusion drains Er Lang Shen’s HP and he takes damage every second because of it. Tian Gou must be near Er Lang Shen for this skill to be activated. There were a number of different angles I could have went with Freya, but I ultimately settled on the dweller of the undead realm Necromancer-like role with her; It does align to the whole idea of dark magic within the NEBULA faction. The Norse mythology sometimes casts her as a harlot, and that gave me the opportunity to give her a sexier outfit. I envisioned the undead realm to be somewhat of a desolate environment so I incorporated cats into her design to keep her occupied whenever she's not busy with reanimating corpses.
More information about this character: Freya Role – Support / Pusher Skill 1 – Raise Dead Freya can revive a corpse into an ally skeleton archer. Skill 2 – Trueshot Aura Freya’s aura enables nearby ranged allies to enjoy damage bonuses. Skill 3 – Life after Death Freya destroys a selected ally skeleton archer. The HP value of the skeleton archer is distributed equally to any allies (including herself) in the AoE. Ultimate Skill – Ultimate Sacrifice Freya “kills” herself to cast Raise Dead on a selected area. Once the last skeleton archer is destroyed, Freya will respawn at the location she used the spell. Fenrir was difficult to conceptualize as I did not have a lot of different ideas for the character. In the end, I played with different proportions and ended up with one that looks like a tall chimpanzee.
More information about the character: Fenrir Role – Jungler/Carry Skill 1 – Lone Wolf Fenrir passive, Lone Wolf, kicks in whenever he is not near any ally heroes. During this phase, his movement and attack speed is significantly increased. Skill 2 – Bloodlust Fenrir has the passive ability of lifesteal. He gains HP for the amount of damage he deals. Skill 3 – Depths of the Shadow Fenrir becomes invisible to the enemy when he is standing next to a tree. The invisibility is broken whenever he attacks. Ultimate Skill – Slayer of Gods When activated, Fenrir’s Lone Wolf passive kicks in regardless of the proximity to his allies. If he manages to kill an enemy hero during this phase, his HP is healed to maximum. Loki was the first NEBULA god that I designed. I wanted to highlight the trickster and crafty nature of this character and thought that Riki from Dota 2 was a good reference. Like Riki, the final design of Loki is in the form of a satyr. He dons a skull mask that hides his true identity from other players. He also wears a jester-like checkerboard patterned pants, which was inspired by Kafka from Final Fantasy VI. In Mythosphere, Loki is the only character with no fixed role. Thus I made his proportions, costume and effects a little more ambiguous to match his role.
More information about the character: Loki Role – ??? Skill 1 – Shape Shift Loki can shape shift into any unit of the game. When shape shifted, Loki will not be indicated as an enemy unit to the opponent. The shape shift guise is broken after a certain duration or whenever Loki attacks. Skill 2 – Blink Loki can teleport to nearby places. Skill 3 – Backstab Loki deals extra damage when attacking an enemy from behind. Ultimate Skill – Mischief, Mischief For a fixed duration, Loki gains all the skills of a selected enemy hero. |
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