I have left my job at The Good Mood Creators at the start of 2017 and have been working on bolstering my 3D portfolio. I'm focusing on generating more realistic assets.
Here's a 3D character game model that I've been working on this past week. The character is based on a concept art by Aleksey Bayura. It was sculpted in ZBrush, retopologized in Topogun, textured in ZBrush and Photoshop and rendered with Marmoset Toolbag 3.
✓ Awesome entrance battlecry and music
✓ Unique effect
✓ Surprise factor
✓ Great lore
✓ Overall hilarity
Leeroy Jenkins. My favourite Hearthstone card.
I've uploaded the rest of the Mekazoo artworks (both 2D and 3D) into the "Art" category. Be sure to check it out! I've also shifted the "Art" section back to being the homepage. I will be preparing to transit out of The Good Mood Creators in the coming year.
I'll leave you with a Dwayne Johnson caricature sketch I did yesterday.
Week 5's assignment was to do a colored painting of Anne Hathaway. I posted the initial sketch I did on the Level Up! Facebook group, my Facebook page and my Instagram. The 2nd sketch won by a huge margin so I decided to bring that to a final render.
For this assignment, we were taught to use a technique where you create another Photoshop document that acts as a palette for color mixing. We were also instructed to use a limited color scheme. I chose the Split Complementary combination of Green, Orange and Purple for this piece. I think the technique is pretty effective in achieving nice skin tones.
Mekazoo has gone live.
Mekazoo has gone live.
Mekazoo has gone live.
It feels good to say it.
I have worked on this game, part-time for 4 years and full-time for 3 and a half. Working on this game has brought me from Singapore to Seattle and back. I have attended PAX twice as an exhibitor and have seen firsthand how people were having fun with the demo. I have evolved, as an artist and as a person throughout these 4 years. I have also become engaged to the love of my life. After all this time, Mekazaoo has finally come into fruition.
So what is Mekazoo?
It is a 2.5D platformer where you switch between the 5 mechanical animals - Armadillo, Frog, Wallaby, Panda and Pelican. Each of the animals possess unique abilities that aid the player in navigating the game's vibrant levels. If you love side scrolling platformers from the late 80's and early 90's, you should definitely check out Mekazoo! It is available on PC, PS4 and XboxOne. I will recommend playing it on the PC with a controller for the best experience.
Steam link - http://store.steampowered.com/app/390330/
The above images are early concept artwork I created for the foresty world of the Arboretum. We wanted to differentiate ourselves from other platforming titles that had cheery and bright forest settings. The vision we had in our minds were that of a neon and luminous forest that featured highly saturated, almost psychedelic colors. The paintings were very much inspired by the music of MJ Quigley, the Audio Director of the team. I remember bouncing to the beat of an early Mekazoo track as I painted this.
I will be posting more images throughout the week and elaborating on my involvement as the Art Director of the project, so do look forward to seeing more artwork!
When I first met Chocolatte, the shopkeeper in The World of Final Fantasy, I knew I had to do a fanart of her in Jiant form. I initially debated sketch her for my inktober entry, but chose to go with a collage featuring some of the game's critters instead. After all, they were the stars of the game. Taking Jason Seiler's caricature class renewed my interest in painting portraits, so this was the golden opportunity to paint her.
After completing Dice Tsutsumi and Robert Kondo's light and color Schoolism course (in which I learned a lot), I decided to move on to the Caricature class offered by Jason Seiler. I like creating images that tell a humorous story, so I think learning to capture and exaggerate a person's face is the logical step forward in my art education.
For week 1 and week 2's assignments, we were required to do sketches of the "citizens" based on the photos Seiler provided. I felt that the drawings I did in week 1 were too "tame" and tried to push for more exaggeration in week 2.
Week 3's assignment was doing a grayscale paintover of a sketch that Seiler did. It was alot of fun and I really like the end result. This proves that the sketch is always the most important component of any artwork.
Week 4's assignment is similar to week 3's in the sense that we are supposed to produce a well rendered caricature. The twist is that we are supposed to do the initial sketch ourselves and the final product can be a sepia painting.
We were given 3 photos of Johnny Cash to sketch. I think my 2nd sketch had some potential to be pushed further, but I personally don't think the source photo resembled my impression of Mr. Cash. I decided to go with number 3 in the end.
Whew! I apologize for disappearing from this blog for almost 2 months. I have been busy with work and the Inktober challenge. I learned 2 lessons while completing these sketches. One, I really need to polish up my inking skills. Two, it is really, really hard to come up with a new idea on a daily basis. I'm glad I made it through.
I might be converting some of the more successful ones into full paintings, so stay tuned.
Here are the 31 ink drawings I did this past month:
Hi friends, I am back with another Hearthstone fanart. As I talked about in my previous SotC post, I wanted to do an artwork that focused on Priest. I initially conceptualized an image poking fun at Purify. But as the Karazhan expansion finally hits it's full release, I realized that I was having a great deal of fun playing Priest! Sure, you have to be content about staying somewhere between rank 17 to 20, but the unpredictable nature of playing a reactive class like Priest is something I've never experienced before (I love to play aggro decks in the past). So I shifted gears and tried a more fun approach for this artwork.
I really like the new card Priest of the Feast and I really love the artwork for it. Food is something I want to try painting and this is a great excuse for me to paint them. It proved to be quite a challenge though and I don't think I've nailed the look of the different food materials. I shall try more in future studies/paintings.
Another struggle I had with this image was painting Anduin's face. If you watched the time lapse video, you will notice that Anduin has this silly expression on his face for quite a while during the process. Again, this painting started of with the intent of poking fun at the Priest class, but towards the end I decided to give some dignity to the class. I replaced the face with cuter, Pixar-esque cartoon features.
In other news, I will be sharing a booth at this weekend's Singapore Toy, Game and Comic Convention (STGCC) with my friend. I will be selling badges, bookmarks, postcards and A4 and A3 size prints. Full details to come in tomorrow's post. In the meantime, do drop by if you happen to be there!
Finally after nearly a year, I have completed Dice Tsutsumi and Robert Kondo's Schoolism course. The amount of improvement I've made since starting the 9-lesson course has been tremendous. While the concepts they touch upon aren't necessarily ground-breaking, the course is structured in an interesting and accessible manner. It definitely helps that the two lecturers are really engaging and their banter is very entertaining to listen to.
But the most important thing the course did to me was that it forced me to actually practice the techniques for the assignments. Again, a lot of what's been covered are not new knowledge, at least for me. Using the lasso tool to define crisp edges, using textured brushes, using layer masks and blending modes to speed up the painting process are all methods that are made known to me prior to this course. However, being a lazy artist that I am, I like to stay within my comfort zones when I make my art. I have been painting alla prima for a while now, often scoffing at the idea of layers and using "mechanical tools" like the lasso tool and custom textured brushes. I've always convinced myself that those are gimmicks, but deep down I know that I feared it because I didn't understood how they work.
Doing the still life assignments offered me a "risk-free" environment to try out these methods. I no longer need to be concerned about the design of the objects - I just draw from life; I no longer need to be concerned about the lighting and color choices - I just draw from life; I no longer need to crack my head and figure out the perspective - I just draw from life. In fact, I don't even need to be afraid of the final result looking like crap (in which the first few attempts of executing these techniques were). It was an absolutely liberating experience and I grew to incorporate this process into my daily work and fan-art.
The only criticism about the class I can think of is that Dice and Robert are the kind of artists who make their decisions based upon feelings. Therefore they can be a little vague on certain issues and sometimes lack a logical/methodical explanation on certain issues. Personally I affiliate myself with this mode of working (with feelings) so I didn't see it as too big of a problem, but I understand that some people may not prefer it.
All in all, I will highly recommend this course to anyone with at least a beginner level of understanding to Photoshop. This course is also really suitable for intermediate artists looking to improve on their observation and color skills.
Week 7 Assignment
Week 7 was the same still-life exercises with a twist. We are supposed to pick one drawing and come out with 4 different lighting set-ups. For this assignment, I once again cheated by using photos from my travels. I have officially ran out of things to draw in my home.
Week 8 Assignment
For Week 8, we had to do 3 still-life paintings and add the Pig character into one of them. Then, we have to do 3 different lighting set-ups to convey 3 different moods within the same scene.
Week 9 Assignment
For the final assignment, there were no still-life exercises. We are finally let out into the wild and it is time to combine all that we've learned into this final set of paintings. We were given a short storyboard reel in which we can pick a sequence of 3-6 boards and try to create a color script that brings across a change of mood and feeling.